#include <iostream>
#include <SFML/Window.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>

#include "Client.h"


using namespace std;

void* receiveServerInformation(void* p_data) {

	return NULL;
	
}

int main(void) {

	int resolution[2] = {800, 592};
	Client* client = new Client(resolution, "YklusAndKaj Game");
	client->window->setActive(false);
	client->socketCreation("localhost", 53000); // Dissendium = 192.168.0.17  - 169.254.148.31
	client->threadPrincipal->launch();
	client->launchGame();

	return 0;
}

